![]() With few exceptions, wizard attacks are conducted at a distance, away from danger. Though all material items serve as channels for a wizard’s immense power, orbs have special uses, in that they provide them with visions and knowledge to aid their spellcasting, or serve as reservoirs of power. Wizards grip wands and staves to focus their less potent magics, blasting at their enemies while gathering the energy or time necessary to destroy them in a dazzling hail of arcane might. Wizards manipulate all manner of forces to disintegrate, burn, and freeze their foes, claiming dominion over Sanctuary's natural elements, and they can control time and light to teleport, create powerful illusions, and deflect oncoming attacks. ![]() However, Arcane Power can ravage wizards’ bodies if its use is not carefully paced. They are only in danger of depleting their stores of energy when attempting a number of invocations at once. They can nearly always afford to cast their weaker spells thanks to their swiftly-regenerating arcane power, and they invoke certain powers more easily as their experience grows. Because of this use, wizards rarely find themselves without the power of magic. Wizards use their bodies as vessels for arcane energy, forsaking the more careful path favored by other magic users. ![]() For Wizards, the risks of magic are irrelevant as long as the reward is great enough. ![]() Any accidents that might occur due to their lack of finesse are unfortunate.but that rarely stops wizards from indulging in their unstable magic power. Wizards’ superior attitudes seem to stem from their natural talent – their ability to wrestle the ambient force of magic into submission and direct it to their ends by will and instinct. Renegade spellcasters, many Wizards are obsessed with power, and are known for a number of qualities: not only rebelliousness and flair, but also disdain for the endless lessons and prattling about caution and safety that echo from academic schools of magic. Wizards and Sorcerers both wield the hidden mysteries of the arcane there, the commonalities end. ![]() Magic-users hail from academies throughout Sanctuary – from Xiansai to Caldeum – bearing monikers like " Sorcerer" and " Mage," but those who refer to themselves with the derogatory epithet "wizard" are as similar to their fellow spellcasters as a lion is to a kitten. ![]()
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